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{"version":3,"names":["_regeneratorRuntime","exports","Op","Object","prototype","hasOwn","hasOwnProperty","undefined","$Symbol","Symbol","iteratorSymbol","iterator","asyncIteratorSymbol","asyncIterator","toStringTagSymbol","toStringTag","define","obj","key","value","defineProperty","enumerable","configurable","writable","err","wrap","innerFn","outerFn","self","tryLocsList","protoGenerator","Generator","generator","create","context","Context","_invoke","makeInvokeMethod","tryCatch","fn","arg","type","call","GenStateSuspendedStart","GenStateSuspendedYield","GenStateExecuting","GenStateCompleted","ContinueSentinel","GeneratorFunction","GeneratorFunctionPrototype","IteratorPrototype","getProto","getPrototypeOf","NativeIteratorPrototype","values","Gp","displayName","defineIteratorMethods","forEach","method","isGeneratorFunction","genFun","ctor","constructor","name","mark","setPrototypeOf","__proto__","awrap","__await","AsyncIterator","PromiseImpl","invoke","resolve","reject","record","result","then","unwrapped","error","previousPromise","enqueue","callInvokeWithMethodAndArg","async","Promise","iter","next","done","state","Error","doneResult","delegate","delegateResult","maybeInvokeDelegate","sent","_sent","dispatchException","abrupt","TypeError","info","resultName","nextLoc","pushTryEntry","locs","entry","tryLoc","catchLoc","finallyLoc","afterLoc","tryEntries","push","resetTryEntry","completion","reset","keys","object","reverse","length","pop","iterable","iteratorMethod","isNaN","i","skipTempReset","prev","charAt","slice","stop","rootEntry","rootRecord","rval","exception","handle","loc","caught","hasCatch","hasFinally","finallyEntry","complete","finish","catch","thrown","delegateYield"],"sources":["../../src/helpers/regeneratorRuntime.js"],"sourcesContent":["/* @minVersion 7.18.0 */\n/*\n * This file is auto-generated! Do not modify it directly.\n * To re-generate, update the regenerator-runtime dependency of\n * @babel/helpers and run 'yarn gulp generate-runtime-helpers'.\n */\n\n/* eslint-disable */\nexport default function _regeneratorRuntime() {\n  \"use strict\";\n\n  /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */\n  _regeneratorRuntime = function () {\n    return exports;\n  };\n  var exports = {};\n  var Op = Object.prototype;\n  var hasOwn = Op.hasOwnProperty;\n  var undefined; // More compressible than void 0.\n  var $Symbol = typeof Symbol === \"function\" ? Symbol : {};\n  var iteratorSymbol = $Symbol.iterator || \"@@iterator\";\n  var asyncIteratorSymbol = $Symbol.asyncIterator || \"@@asyncIterator\";\n  var toStringTagSymbol = $Symbol.toStringTag || \"@@toStringTag\";\n  function define(obj, key, value) {\n    Object.defineProperty(obj, key, {\n      value: value,\n      enumerable: true,\n      configurable: true,\n      writable: true,\n    });\n    return obj[key];\n  }\n  try {\n    // IE 8 has a broken Object.defineProperty that only works on DOM objects.\n    define({}, \"\");\n  } catch (err) {\n    define = function (obj, key, value) {\n      return (obj[key] = value);\n    };\n  }\n  function wrap(innerFn, outerFn, self, tryLocsList) {\n    // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.\n    var protoGenerator =\n      outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;\n    var generator = Object.create(protoGenerator.prototype);\n    var context = new Context(tryLocsList || []);\n\n    // The ._invoke method unifies the implementations of the .next,\n    // .throw, and .return methods.\n    generator._invoke = makeInvokeMethod(innerFn, self, context);\n    return generator;\n  }\n  exports.wrap = wrap;\n\n  // Try/catch helper to minimize deoptimizations. Returns a completion\n  // record like context.tryEntries[i].completion. This interface could\n  // have been (and was previously) designed to take a closure to be\n  // invoked without arguments, but in all the cases we care about we\n  // already have an existing method we want to call, so there's no need\n  // to create a new function object. We can even get away with assuming\n  // the method takes exactly one argument, since that happens to be true\n  // in every case, so we don't have to touch the arguments object. The\n  // only additional allocation required is the completion record, which\n  // has a stable shape and so hopefully should be cheap to allocate.\n  function tryCatch(fn, obj, arg) {\n    try {\n      return {\n        type: \"normal\",\n        arg: fn.call(obj, arg),\n      };\n    } catch (err) {\n      return {\n        type: \"throw\",\n        arg: err,\n      };\n    }\n  }\n  var GenStateSuspendedStart = \"suspendedStart\";\n  var GenStateSuspendedYield = \"suspendedYield\";\n  var GenStateExecuting = \"executing\";\n  var GenStateCompleted = \"completed\";\n\n  // Returning this object from the innerFn has the same effect as\n  // breaking out of the dispatch switch statement.\n  var ContinueSentinel = {};\n\n  // Dummy constructor functions that we use as the .constructor and\n  // .constructor.prototype properties for functions that return Generator\n  // objects. For full spec compliance, you may wish to configure your\n  // minifier not to mangle the names of these two functions.\n  function Generator() {}\n  function GeneratorFunction() {}\n  function GeneratorFunctionPrototype() {}\n\n  // This is a polyfill for %IteratorPrototype% for environments that\n  // don't natively support it.\n  var IteratorPrototype = {};\n  define(IteratorPrototype, iteratorSymbol, function () {\n    return this;\n  });\n  var getProto = Object.getPrototypeOf;\n  var NativeIteratorPrototype = getProto && getProto(getProto(values([])));\n  if (\n    NativeIteratorPrototype &&\n    NativeIteratorPrototype !== Op &&\n    hasOwn.call(NativeIteratorPrototype, iteratorSymbol)\n  ) {\n    // This environment has a native %IteratorPrototype%; use it instead\n    // of the polyfill.\n    IteratorPrototype = NativeIteratorPrototype;\n  }\n  var Gp =\n    (GeneratorFunctionPrototype.prototype =\n    Generator.prototype =\n      Object.create(IteratorPrototype));\n  GeneratorFunction.prototype = GeneratorFunctionPrototype;\n  define(Gp, \"constructor\", GeneratorFunctionPrototype);\n  define(GeneratorFunctionPrototype, \"constructor\", GeneratorFunction);\n  GeneratorFunction.displayName = define(\n    GeneratorFunctionPrototype,\n    toStringTagSymbol,\n    \"GeneratorFunction\",\n  );\n\n  // Helper for defining the .next, .throw, and .return methods of the\n  // Iterator interface in terms of a single ._invoke method.\n  function defineIteratorMethods(prototype) {\n    [\"next\", \"throw\", \"return\"].forEach(function (method) {\n      define(prototype, method, function (arg) {\n        return this._invoke(method, arg);\n      });\n    });\n  }\n  exports.isGeneratorFunction = function (genFun) {\n    var ctor = typeof genFun === \"function\" && genFun.constructor;\n    return ctor\n      ? ctor === GeneratorFunction ||\n          // For the native GeneratorFunction constructor, the best we can\n          // do is to check its .name property.\n          (ctor.displayName || ctor.name) === \"GeneratorFunction\"\n      : false;\n  };\n  exports.mark = function (genFun) {\n    if (Object.setPrototypeOf) {\n      Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);\n    } else {\n      genFun.__proto__ = GeneratorFunctionPrototype;\n      define(genFun, toStringTagSymbol, \"GeneratorFunction\");\n    }\n    genFun.prototype = Object.create(Gp);\n    return genFun;\n  };\n\n  // Within the body of any async function, `await x` is transformed to\n  // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test\n  // `hasOwn.call(value, \"__await\")` to determine if the yielded value is\n  // meant to be awaited.\n  exports.awrap = function (arg) {\n    return {\n      __await: arg,\n    };\n  };\n  function AsyncIterator(generator, PromiseImpl) {\n    function invoke(method, arg, resolve, reject) {\n      var record = tryCatch(generator[method], generator, arg);\n      if (record.type === \"throw\") {\n        reject(record.arg);\n      } else {\n        var result = record.arg;\n        var value = result.value;\n        if (\n          value &&\n          typeof value === \"object\" &&\n          hasOwn.call(value, \"__await\")\n        ) {\n          return PromiseImpl.resolve(value.__await).then(\n            function (value) {\n              invoke(\"next\", value, resolve, reject);\n            },\n            function (err) {\n              invoke(\"throw\", err, resolve, reject);\n            },\n          );\n        }\n        return PromiseImpl.resolve(value).then(\n          function (unwrapped) {\n            // When a yielded Promise is resolved, its final value becomes\n            // the .value of the Promise<{value,done}> result for the\n            // current iteration.\n            result.value = unwrapped;\n            resolve(result);\n          },\n          function (error) {\n            // If a rejected Promise was yielded, throw the rejection back\n            // into the async generator function so it can be handled there.\n            return invoke(\"throw\", error, resolve, reject);\n          },\n        );\n      }\n    }\n    var previousPromise;\n    function enqueue(method, arg) {\n      function callInvokeWithMethodAndArg() {\n        return new PromiseImpl(function (resolve, reject) {\n          invoke(method, arg, resolve, reject);\n        });\n      }\n      return (previousPromise =\n        // If enqueue has been called before, then we want to wait until\n        // all previous Promises have been resolved before calling invoke,\n        // so that results are always delivered in the correct order. If\n        // enqueue has not been called before, then it is important to\n        // call invoke immediately, without waiting on a callback to fire,\n        // so that the async generator function has the opportunity to do\n        // any necessary setup in a predictable way. This predictability\n        // is why the Promise constructor synchronously invokes its\n        // executor callback, and why async functions synchronously\n        // execute code before the first await. Since we implement simple\n        // async functions in terms of async generators, it is especially\n        // important to get this right, even though it requires care.\n        previousPromise\n          ? previousPromise.then(\n              callInvokeWithMethodAndArg,\n              // Avoid propagating failures to Promises returned by later\n              // invocations of the iterator.\n              callInvokeWithMethodAndArg,\n            )\n          : callInvokeWithMethodAndArg());\n    }\n\n    // Define the unified helper method that is used to implement .next,\n    // .throw, and .return (see defineIteratorMethods).\n    this._invoke = enqueue;\n  }\n  defineIteratorMethods(AsyncIterator.prototype);\n  define(AsyncIterator.prototype, asyncIteratorSymbol, function () {\n    return this;\n  });\n  exports.AsyncIterator = AsyncIterator;\n\n  // Note that simple async functions are implemented on top of\n  // AsyncIterator objects; they just return a Promise for the value of\n  // the final result produced by the iterator.\n  exports.async = function (innerFn, outerFn, self, tryLocsList, PromiseImpl) {\n    if (PromiseImpl === void 0) PromiseImpl = Promise;\n    var iter = new AsyncIterator(\n      wrap(innerFn, outerFn, self, tryLocsList),\n      PromiseImpl,\n    );\n    return exports.isGeneratorFunction(outerFn)\n      ? iter // If outerFn is a generator, return the full iterator.\n      : iter.next().then(function (result) {\n          return result.done ? result.value : iter.next();\n        });\n  };\n  function makeInvokeMethod(innerFn, self, context) {\n    var state = GenStateSuspendedStart;\n    return function invoke(method, arg) {\n      if (state === GenStateExecuting) {\n        throw new Error(\"Generator is already running\");\n      }\n      if (state === GenStateCompleted) {\n        if (method === \"throw\") {\n          throw arg;\n        }\n\n        // Be forgiving, per 25.3.3.3.3 of the spec:\n        // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume\n        return doneResult();\n      }\n      context.method = method;\n      context.arg = arg;\n      while (true) {\n        var delegate = context.delegate;\n        if (delegate) {\n          var delegateResult = maybeInvokeDelegate(delegate, context);\n          if (delegateResult) {\n            if (delegateResult === ContinueSentinel) continue;\n            return delegateResult;\n          }\n        }\n        if (context.method === \"next\") {\n          // Setting context._sent for legacy support of Babel's\n          // function.sent implementation.\n          context.sent = context._sent = context.arg;\n        } else if (context.method === \"throw\") {\n          if (state === GenStateSuspendedStart) {\n            state = GenStateCompleted;\n            throw context.arg;\n          }\n          context.dispatchException(context.arg);\n        } else if (context.method === \"return\") {\n          context.abrupt(\"return\", context.arg);\n        }\n        state = GenStateExecuting;\n        var record = tryCatch(innerFn, self, context);\n        if (record.type === \"normal\") {\n          // If an exception is thrown from innerFn, we leave state ===\n          // GenStateExecuting and loop back for another invocation.\n          state = context.done ? GenStateCompleted : GenStateSuspendedYield;\n          if (record.arg === ContinueSentinel) {\n            continue;\n          }\n          return {\n            value: record.arg,\n            done: context.done,\n          };\n        } else if (record.type === \"throw\") {\n          state = GenStateCompleted;\n          // Dispatch the exception by looping back around to the\n          // context.dispatchException(context.arg) call above.\n          context.method = \"throw\";\n          context.arg = record.arg;\n        }\n      }\n    };\n  }\n\n  // Call delegate.iterator[context.method](context.arg) and handle the\n  // result, either by returning a { value, done } result from the\n  // delegate iterator, or by modifying context.method and context.arg,\n  // setting context.delegate to null, and returning the ContinueSentinel.\n  function maybeInvokeDelegate(delegate, context) {\n    var method = delegate.iterator[context.method];\n    if (method === undefined) {\n      // A .throw or .return when the delegate iterator has no .throw\n      // method always terminates the yield* loop.\n      context.delegate = null;\n      if (context.method === \"throw\") {\n        // Note: [\"return\"] must be used for ES3 parsing compatibility.\n        if (delegate.iterator[\"return\"]) {\n          // If the delegate iterator has a return method, give it a\n          // chance to clean up.\n          context.method = \"return\";\n          context.arg = undefined;\n          maybeInvokeDelegate(delegate, context);\n          if (context.method === \"throw\") {\n            // If maybeInvokeDelegate(context) changed context.method from\n            // \"return\" to \"throw\", let that override the TypeError below.\n            return ContinueSentinel;\n          }\n        }\n        context.method = \"throw\";\n        context.arg = new TypeError(\n          \"The iterator does not provide a 'throw' method\",\n        );\n      }\n      return ContinueSentinel;\n    }\n    var record = tryCatch(method, delegate.iterator, context.arg);\n    if (record.type === \"throw\") {\n      context.method = \"throw\";\n      context.arg = record.arg;\n      context.delegate = null;\n      return ContinueSentinel;\n    }\n    var info = record.arg;\n    if (!info) {\n      context.method = \"throw\";\n      context.arg = new TypeError(\"iterator result is not an object\");\n      context.delegate = null;\n      return ContinueSentinel;\n    }\n    if (info.done) {\n      // Assign the result of the finished delegate to the temporary\n      // variable specified by delegate.resultName (see delegateYield).\n      context[delegate.resultName] = info.value;\n\n      // Resume execution at the desired location (see delegateYield).\n      context.next = delegate.nextLoc;\n\n      // If context.method was \"throw\" but the delegate handled the\n      // exception, let the outer generator proceed normally. If\n      // context.method was \"next\", forget context.arg since it has been\n      // \"consumed\" by the delegate iterator. If context.method was\n      // \"return\", allow the original .return call to continue in the\n      // outer generator.\n      if (context.method !== \"return\") {\n        context.method = \"next\";\n        context.arg = undefined;\n      }\n    } else {\n      // Re-yield the result returned by the delegate method.\n      return info;\n    }\n\n    // The delegate iterator is finished, so forget it and continue with\n    // the outer generator.\n    context.delegate = null;\n    return ContinueSentinel;\n  }\n\n  // Define Generator.prototype.{next,throw,return} in terms of the\n  // unified ._invoke helper method.\n  defineIteratorMethods(Gp);\n  define(Gp, toStringTagSymbol, \"Generator\");\n\n  // A Generator should always return itself as the iterator object when the\n  // @@iterator function is called on it. Some browsers' implementations of the\n  // iterator prototype chain incorrectly implement this, causing the Generator\n  // object to not be returned from this call. This ensures that doesn't happen.\n  // See https://github.com/facebook/regenerator/issues/274 for more details.\n  define(Gp, iteratorSymbol, function () {\n    return this;\n  });\n  define(Gp, \"toString\", function () {\n    return \"[object Generator]\";\n  });\n  function pushTryEntry(locs) {\n    var entry = {\n      tryLoc: locs[0],\n    };\n    if (1 in locs) {\n      entry.catchLoc = locs[1];\n    }\n    if (2 in locs) {\n      entry.finallyLoc = locs[2];\n      entry.afterLoc = locs[3];\n    }\n    this.tryEntries.push(entry);\n  }\n  function resetTryEntry(entry) {\n    var record = entry.completion || {};\n    record.type = \"normal\";\n    delete record.arg;\n    entry.completion = record;\n  }\n  function Context(tryLocsList) {\n    // The root entry object (effectively a try statement without a catch\n    // or a finally block) gives us a place to store values thrown from\n    // locations where there is no enclosing try statement.\n    this.tryEntries = [\n      {\n        tryLoc: \"root\",\n      },\n    ];\n    tryLocsList.forEach(pushTryEntry, this);\n    this.reset(true);\n  }\n  exports.keys = function (object) {\n    var keys = [];\n    for (var key in object) {\n      keys.push(key);\n    }\n    keys.reverse();\n\n    // Rather than returning an object with a next method, we keep\n    // things simple and return the next function itself.\n    return function next() {\n      while (keys.length) {\n        var key = keys.pop();\n        if (key in object) {\n          next.value = key;\n          next.done = false;\n          return next;\n        }\n      }\n\n      // To avoid creating an additional object, we just hang the .value\n      // and .done properties off the next function object itself. This\n      // also ensures that the minifier will not anonymize the function.\n      next.done = true;\n      return next;\n    };\n  };\n  function values(iterable) {\n    if (iterable) {\n      var iteratorMethod = iterable[iteratorSymbol];\n      if (iteratorMethod) {\n        return iteratorMethod.call(iterable);\n      }\n      if (typeof iterable.next === \"function\") {\n        return iterable;\n      }\n      if (!isNaN(iterable.length)) {\n        var i = -1,\n          next = function next() {\n            while (++i < iterable.length) {\n              if (hasOwn.call(iterable, i)) {\n                next.value = iterable[i];\n                next.done = false;\n                return next;\n              }\n            }\n            next.value = undefined;\n            next.done = true;\n            return next;\n          };\n        return (next.next = next);\n      }\n    }\n\n    // Return an iterator with no values.\n    return {\n      next: doneResult,\n    };\n  }\n  exports.values = values;\n  function doneResult() {\n    return {\n      value: undefined,\n      done: true,\n    };\n  }\n  Context.prototype = {\n    constructor: Context,\n    reset: function (skipTempReset) {\n      this.prev = 0;\n      this.next = 0;\n      // Resetting context._sent for legacy support of Babel's\n      // function.sent implementation.\n      this.sent = this._sent = undefined;\n      this.done = false;\n      this.delegate = null;\n      this.method = \"next\";\n      this.arg = undefined;\n      this.tryEntries.forEach(resetTryEntry);\n      if (!skipTempReset) {\n        for (var name in this) {\n          // Not sure about the optimal order of these conditions:\n          if (\n            name.charAt(0) === \"t\" &&\n            hasOwn.call(this, name) &&\n            !isNaN(+name.slice(1))\n          ) {\n            this[name] = undefined;\n          }\n        }\n      }\n    },\n    stop: function () {\n      this.done = true;\n      var rootEntry = this.tryEntries[0];\n      var rootRecord = rootEntry.completion;\n      if (rootRecord.type === \"throw\") {\n        throw rootRecord.arg;\n      }\n      return this.rval;\n    },\n    dispatchException: function (exception) {\n      if (this.done) {\n        throw exception;\n      }\n      var context = this;\n      function handle(loc, caught) {\n        record.type = \"throw\";\n        record.arg = exception;\n        context.next = loc;\n        if (caught) {\n          // If the dispatched exception was caught by a catch block,\n          // then let that catch block handle the exception normally.\n          context.method = \"next\";\n          context.arg = undefined;\n        }\n        return !!caught;\n      }\n      for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n        var entry = this.tryEntries[i];\n        var record = entry.completion;\n        if (entry.tryLoc === \"root\") {\n          // Exception thrown outside of any try block that could handle\n          // it, so set the completion value of the entire function to\n          // throw the exception.\n          return handle(\"end\");\n        }\n        if (entry.tryLoc <= this.prev) {\n          var hasCatch = hasOwn.call(entry, \"catchLoc\");\n          var hasFinally = hasOwn.call(entry, \"finallyLoc\");\n          if (hasCatch && hasFinally) {\n            if (this.prev < entry.catchLoc) {\n              return handle(entry.catchLoc, true);\n            } else if (this.prev < entry.finallyLoc) {\n              return handle(entry.finallyLoc);\n            }\n          } else if (hasCatch) {\n            if (this.prev < entry.catchLoc) {\n              return handle(entry.catchLoc, true);\n            }\n          } else if (hasFinally) {\n            if (this.prev < entry.finallyLoc) {\n              return handle(entry.finallyLoc);\n            }\n          } else {\n            throw new Error(\"try statement without catch or finally\");\n          }\n        }\n      }\n    },\n    abrupt: function (type, arg) {\n      for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n        var entry = this.tryEntries[i];\n        if (\n          entry.tryLoc <= this.prev &&\n          hasOwn.call(entry, \"finallyLoc\") &&\n          this.prev < entry.finallyLoc\n        ) {\n          var finallyEntry = entry;\n          break;\n        }\n      }\n      if (\n        finallyEntry &&\n        (type === \"break\" || type === \"continue\") &&\n        finallyEntry.tryLoc <= arg &&\n        arg <= finallyEntry.finallyLoc\n      ) {\n        // Ignore the finally entry if control is not jumping to a\n        // location outside the try/catch block.\n        finallyEntry = null;\n      }\n      var record = finallyEntry ? finallyEntry.completion : {};\n      record.type = type;\n      record.arg = arg;\n      if (finallyEntry) {\n        this.method = \"next\";\n        this.next = finallyEntry.finallyLoc;\n        return ContinueSentinel;\n      }\n      return this.complete(record);\n    },\n    complete: function (record, afterLoc) {\n      if (record.type === \"throw\") {\n        throw record.arg;\n      }\n      if (record.type === \"break\" || record.type === \"continue\") {\n        this.next = record.arg;\n      } else if (record.type === \"return\") {\n        this.rval = this.arg = record.arg;\n        this.method = \"return\";\n        this.next = \"end\";\n      } else if (record.type === \"normal\" && afterLoc) {\n        this.next = afterLoc;\n      }\n      return ContinueSentinel;\n    },\n    finish: function (finallyLoc) {\n      for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n        var entry = this.tryEntries[i];\n        if (entry.finallyLoc === finallyLoc) {\n          this.complete(entry.completion, entry.afterLoc);\n          resetTryEntry(entry);\n          return ContinueSentinel;\n        }\n      }\n    },\n    catch: function (tryLoc) {\n      for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n     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module\n  // or not, return the runtime object so that we can declare the variable\n  // regeneratorRuntime in the outer scope, which allows this module to be\n  // injected easily by `bin/regenerator --include-runtime script.js`.\n  return 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